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Old 29-10-2013, 04:27 AM   #1
huteford
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huteford - metal city - 3D Environment

hi, there.
this is the first time I join this forum and this competition! so excited!
Well, for this entry, I want to create an extreme environment contain "a lot of metal", so for start I'm going to have some references...
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Old 29-10-2013, 04:59 AM   #2
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Some concept sketch....
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Old 31-10-2013, 01:10 AM   #3
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more updates! just block out some geos to feel what the angle might be....
total going to metal slum.... haha
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Old 03-11-2013, 07:55 PM   #4
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okay, so here are some big updates, I modeled and textures the metal core and the building block of the metal slum...
btw, I don't sense any friendly thing here.... someone give some suggestions?
anyway, I'm still required by the rules to post every steps...
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Old 04-11-2013, 02:35 PM   #5
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In the beginning, you didn't have much to look at/critic, but now that you are posting models, other members will start chimming in. Also, if no one seeing anything worth fixing, that's a good thing.
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Old 04-11-2013, 06:44 PM   #6
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I'm liking the metal core model! Sorry I don't have any critics, its looks great.

The idea you're going for is really interesting. I'm looking forward to seeing more.
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Old 11-11-2013, 05:56 PM   #7
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Thank all you guys kind words, it was being a busy week, barely got any time on this...., I only manage the populated some render test. still hope I can finishe d it in time a lot of detail need to pump in and more "Compete "version.
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Old 14-11-2013, 08:21 PM   #8
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okay,more updates.
I add the core and structure combined..
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Old 25-11-2013, 02:42 AM   #9
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and add more details....

and add more details...., some warning sign and cloth.
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Old 25-11-2013, 02:45 AM   #10
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and by default physical sun and sky, I think current gen game can all do this.
Here comes the final shot! Just apply a color balance and level contrast in photoshop. Thanks.!
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Old 25-11-2013, 02:47 AM   #11
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being quite bust the last 2 weeks, and since it's end today. I got to rush it through! okay, the additional images..... Textures sheet. and wire frame.
good luck everyone!
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Old 25-11-2013, 02:51 AM   #12
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hoping you made the final shot more focused and made volumes/objects/shapes more distinct. Currently it look really blended together, hard to focus.

Independently models look great
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