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Old 06-08-2015, 01:05 PM   #16
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Are you gonna be sculpting at all or straight up poly modeling?
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Old 06-08-2015, 05:55 PM   #17
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McFly: as an assassin, he has found himself meeting the fist of a few people, here and there.

Roger: I plan in playing in the mud at some point. Any tips, you got any tips?
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Old 07-08-2015, 06:10 AM   #18
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I've been looking at refrence dreadlocks for a while, got me thinking mine are too thick. So, re-did them.


Their still "lines" right now, after I'm hapy with them, I'll convert them and make the final adjustments.
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Old 07-08-2015, 12:07 PM   #19
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I normally see you modeling then sculpting details on that mesh, but being restricted by the initial topology you created. I would rather suggest you sculpt then retopo the sculpt. That way you're not restricted by the initial topology you created. It will give you more freedom when making adjustments and better bakes too.

Just my two cents
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Old 08-08-2015, 12:20 AM   #20
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My only issue is, I suck at sculpting. So I need a base mesh to work off of.
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Old 08-08-2015, 12:35 AM   #21
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For sure, it's easier to work from a mesh that has the over all shape you want to sculpt. By all means start with that, I guess I'm talking more in regards to let say if you want to add a bit more volume to a certain place or extrude here or there you won't have to worry about messing up the base mesh and topology you so hardly worked on.

My normal workflow is Basemesh > Sculpt > Retopo > Bake maps > Texture > Pose. the main reason to retopo after the sculpting is because at that point you can do it to fit your sculpt rather than sculpting and being constrained by the topology.
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Old 08-08-2015, 04:12 AM   #22
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I'm picking up what you're putting down.
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Old 15-08-2015, 03:46 PM   #23
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Updates?
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Old 16-08-2015, 04:18 AM   #24
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I need to stop messing around and get to it. I got speedy over there texturing and here I am, knitting a sweater.


I'm going to redo most of the chest area. Thinking of adding layers of clothing, seeing as he is homeless and it gets cold at night.
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Old 19-08-2015, 04:38 PM   #25
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Fixed a few things, created a few new things. Next on my plate: socks and sandals

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Old 19-08-2015, 06:31 PM   #26
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Looking good!
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Old 20-08-2015, 05:37 AM   #27
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I'm not happy with it yet. Going to step away and make some weapons, while I get a few ideas to try and kick it up a bit.
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Old 21-08-2015, 01:59 AM   #28
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Accessories for sure, he is lookin a little plain, accessories should fix that no problem, but i think you've got a really nice shape going, definitely on the right track.

If an assassin is also a bum, does one call him a bumbumin?
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Old 29-08-2015, 06:55 AM   #29
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Started playing around with some weapon ideas. First up, paper ninja stars:


If anyone has any ideas on what a homeless guy would use to kill, feel free to toss'em out.
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Old 29-08-2015, 07:39 AM   #30
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How about a spoon?

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