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Old 23-04-2010, 07:49 PM   #16
joecyriac
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Update 03

Martin_x, chunkymunky: Thank you!

Just a small update tonight. Finished the bakes, and fixed most of the errors I saw. Also lowered the polycount, he's at 9600 tris now. Starting with the texturing tomorrow, think a handpainted feel would be nice.

Crits are welcome.

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Old 23-04-2010, 09:02 PM   #17
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Very nice work so far. My only crit is with his abdomen area. You have great detail work in most of everything else, but it looks like you just put in a perfectly round belly button, then left the rest of the area with no detail.

Overall it looks great, and I really can't wait to see it textured.
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Old 24-04-2010, 09:32 AM   #18
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Nice work! bakes is clean.
Does he not there an error in the neck? a sewing uv's? you put the AO?
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Old 26-04-2010, 04:58 AM   #19
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Very creative! I think that u could have done more with the anatomy, the detailing is pretty nice tho. The only thing that really just kills it is...



horrible and very slopy seam of the subtools going through each other. You may wanna try using the sculpt tool between the two objects to soften that out until is looking natural and not so horrible.

You should also post some wires.
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Old 26-04-2010, 08:55 PM   #20
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SR_6274: Glad you like it so far. I left the belly area blank so there'll be an area to rest, hope the textured version conveys that better.
chris_solo, Raul: Yep, I noticed that seam. I'll take it out back and shoot it in a bit

Here's the update. Hand painted textures, should be done with finetuning and some more props tomorrow. Then it's pedestal time.

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Old 27-04-2010, 02:31 PM   #21
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i think it could be more soft between different color, the gradient is a little hard, i am not sure if it is correct for my expression. i am sorry for my poor english.
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Old 27-04-2010, 03:35 PM   #22
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Interesting colouring, I thought you'd go down the typical greeny/grey route but it's refreshing to see a browny coloured skin. It's getting better and better with every update
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Old 28-04-2010, 11:07 AM   #23
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Phew. That's done.

LemonW, chunkymunky: Thanks for the suggestions. Yeah took him down a slightly different route with the complexion, not the usual green. Hope you like the final.

Well here it is. Glad I could make it in time. This was a fun topic, I tried to make something a little different from your average treasure hunter. Also learnt a lot in terms of hand painting textures. Thank you for all the comments and crits. I haven't had much chance to look at the other threads, as I entered pretty late. Hope you enjoy the final character.









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Old 28-04-2010, 12:12 PM   #24
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Really nice entry, best of luck for the comp
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Old 28-04-2010, 03:16 PM   #25
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did you post this in the final entry thread yet?
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Old 28-04-2010, 03:48 PM   #26
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Nice way of getting rid of that seam)
Great job! You got my vote)

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Old 28-04-2010, 03:56 PM   #27
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Quote:
Originally Posted by Martin_x View Post
Nice way to getting rid if that seam)
Great job! You got my vote)
Thank you! It was driving me nuts!

Quote:
Originally Posted by BiG ToE-3DT View Post
did you post this in the final entry thread yet?
Yes sir.
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Old 28-04-2010, 05:05 PM   #28
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so you chose to hide the seam, lol. nice!!! Good finish man!

The texures on your stand are not as sharp as the textures the character. Are they lower res or something?
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Old 28-04-2010, 05:25 PM   #29
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Hiding is ace .

This turned out really cool. I like the hand painted textures as well as concept and model . All the details are also cool, a lot to go around in his equipment .
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Old 01-05-2010, 05:06 AM   #30
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hulahuga: Thank you!
Raul: Thanks! Yeah, the pedestal has a smaller res texture. That's why it's not as sharp.
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