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Old 13-04-2010, 08:46 PM   #31
chris_solo
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great progress Cordero!! keep it up
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Old 14-04-2010, 11:30 AM   #32
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Hotshot!
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Old 15-04-2010, 12:55 AM   #33
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Thank you Chris and washka! It means a lot that you like my work, it keeps me rockin'

Slow progress, and an update.
Some areas are just colorized, and thats all, so i need to work on those parts.
I'll do the spec. map tomorrow, and hopefully finish this piece.

I hope you like it!
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Old 15-04-2010, 02:29 AM   #34
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This is classical stuff man i love it. very nice game ready model very nicely done keep it coming .
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Old 15-04-2010, 04:12 PM   #35
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Really coming along a treat now, lovely texture work, it will looks great once you've sorted out the specular maps aswell.
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Old 15-04-2010, 10:36 PM   #36
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Well, here are the final shots.
I will do the entry sheet later.

I hope you all like it!
If you have any kind of crit. in your head, please reply to this post, so i can do better next time.

Tomorrow, i'll start my other entry... with a little surprise, i'll hope you will follow that on as well. I'll try and go for a realistic look.

edit: the texture map size is 512*512
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Old 29-04-2010, 04:50 PM   #37
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Cool stuff. The rifle is nice
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Old 29-04-2010, 07:45 PM   #38
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Hey Miklós!
Wow man, really great work for such low poly count,
Impressive,
Love the textures, is it Photoshop?
Good luck !
Cheers
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Old 30-04-2010, 09:31 AM   #39
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Thanks Insania! It means a lot, that you like it!

I'm glad you like it Fernando! I did the textures with Photoshop. I actually did a "high poly" version of this model in Zbrush. Most of the time i use the displacement map as a base for my diffuse map, and that was the case this time too. Of course, its not a detailed sculpt, just a base. This way, i have more control over the base of the diffuse map. I prefer this way over baking diffuse map from max
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Old 30-04-2010, 09:44 AM   #40
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I really like the poses, design too is great!!,
congrats to finish Codero and good luck!
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