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Old 01-04-2014, 01:53 PM   #1
Madmaster_3d
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Wall-E ( High Poly )

In The Name Of GOD

hi guyz
how are u?

this is my best work that i cr8ed
i tried make best & Most High poly wall-e 3d model on net


after i watched wall-e animation i decide model it & i take screenshoot about 55pic from animation started modeling &
& i got crazy to finish this work & too long time cuz of :
unwraping take long time & test render for textures & save layers & make textures & Details & ......blab blab blab
i upload uw map. u will got what i saying

unwrap output was 8192 x 8192 cuz there is too much piece of unwrap.
& for i dont forget which piece is where
i had to draw piece of uw on paper
lol
i upload uw map. u will got what i saying
i shared wireframe & tried show u details on this work.
zoom it for better see


& Very Very Thanks GOD for everythings gave me to finish this work

& im hope u like it & i be sucessfull in my goal
I uploaded pics. if u cant see them . tell me plz
ur comment & critics are welcome


Software Used:

3ds max + Photoshop + V-ray

Direct links:
http://upload7.ir/imgs/2014-04/63099748153457386220.jpg
http://upload7.ir/imgs/2014-04/91677109665005778449.jpg
http://upload7.ir/imgs/2014-04/65986008064621138194.jpg


Wireframe Direct links:
http://upload7.ir/imgs/2014-04/35249832162415726221.jpg
http://upload7.ir/imgs/2014-04/44667776172676231553.jpg


Uw Map Direct Links:
http://upload7.ir/imgs/2014-04/74488397723034686438.jpg













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Last edited by Madmaster_3d; 01-04-2014 at 02:50 PM..
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Old 01-04-2014, 04:00 PM   #2
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looking great, maybe bump is too much on some parts? (hand material)
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Old 02-04-2014, 03:11 AM   #3
karyaali
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woww looking cool...nice work mate...love it overall
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Old 02-04-2014, 03:27 PM   #4
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Aside from what the other guy said about dialing back the bump map, maybe... 25-40%, overall looking good.

What is you final polycount before and after subdivision? I can see many places where you could do some heavy edge termination.
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Old 02-04-2014, 06:45 PM   #5
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Pretty good model!

+1 on bump which need to be lowered and chrome material (hydraulics) needs a bit more attention.
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Old 03-04-2014, 02:47 PM   #6
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looking great, maybe bump is too much on some parts? (hand material)
hello pavolsvk
ye u are right
ty so much
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Old 03-04-2014, 02:47 PM   #7
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woww looking cool...nice work mate...love it overall
hello kaaryaali
ty so much
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Old 03-04-2014, 02:51 PM   #8
Madmaster_3d
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Aside from what the other guy said about dialing back the bump map, maybe... 25-40%, overall looking good.

What is you final polycount before and after subdivision? I can see many places where you could do some heavy edge termination.
hello Shadowhisperer
ye. u right

before turbosmooth 719.290 polygon
after turbosmooth 22.975.332 Polygon

ty so much
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Old 03-04-2014, 02:52 PM   #9
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Pretty good model!

+1 on bump which need to be lowered and chrome material (hydraulics) needs a bit more attention.
hello McFly
ye u are right

ty so much
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Old 05-04-2014, 01:55 AM   #10
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Nice model and texture work, only flaw is the bump that others have mentioned, and the chrome material for the pistons to the hands.
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GreatMStandar! Thank you:
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Old 05-04-2014, 09:39 AM   #11
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Quote:
Nice model and texture work, only flaw is the bump that others have mentioned, and the chrome material for the pistons to the hands.
Hello MStandar
ye. as u said & other guyz said bump is too much & ghrome material yes.u right
ty so much
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