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Old 08-04-2009, 12:01 PM   #61
Creos 3D
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Good job with armor remaking.
But His Hands looking a bit strange.
I more like a clean head (-> UP 21 03 09) without detailed veins
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Old 08-04-2009, 01:17 PM   #62
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Great updates chris.

The head is looking nicely detailed.
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Old 14-04-2009, 09:51 PM   #63
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Up 14 01 09

Thanks for comments guys!

I finished the sculpt of my character but not that of the armor ... soon.
I started to do the low poly I swallowed a lot of polys (4567 tris), for the body but wanted something better to try to keep the details with the normal map. I would see if I can't optimize to the final, but I don't like the tool of Zbrush retopology... I would have to try Topogun one day...
if someone knows tips or tutorials on retopology of Zbrush, I would be content
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Old 14-04-2009, 10:13 PM   #64
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looks like you made the mesh so it'll show the normals well. Zbrush's website a bit of documentation on the retopology process...
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Old 14-04-2009, 10:46 PM   #65
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Thanks Jo! I had been watching the website, the boring is especially difficult to access of some angle because you can make invisible parts in the process...
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Old 15-04-2009, 01:42 AM   #66
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It would be fun to texture this demon for myself. It reminds me of one of my favorite monster: Late great Stan Winston's ''PumpkinHead''.



Maybe those links can help you on topology:
http://www.zbrushcentral.com/zbc/sho...light=rastaman
http://www.zbrushcentral.com/zbc/sho...light=rastaman
http://www.zbrushcentral.com/zbc/sho...light=rastaman
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Old 15-04-2009, 02:11 AM   #67
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Great legs! I love those HUGE ASS toenails! You'd have to take like an electric sander to those things
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Old 15-04-2009, 05:54 AM   #68
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whooo!! thanks Sebiomegas for references and links, yes, I think I'm inspired by your monster for textures, thank you for your support man
Hey Jensen ! I appreciate that you like the legs as they took me a long time, I had to rework several times! thanks dude.
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Old 15-04-2009, 09:26 AM   #69
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Hey Chris.

Your topology is looking far better than mine! I had a go in zbrush for the first time last night, started off ok but then got very messy around the head and horns... Guess I'll have another go!
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Old 15-04-2009, 07:58 PM   #70
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Looks pretty good. I think the sculpt came out pretty sweet. I really like that head, gives him a very intelligent look. Looks like you're done an excellent job with the base mesh so far as well.
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Old 15-04-2009, 08:20 PM   #71
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J'aime bien le travail de la tête, et aussi les peaux en dessous du menton. Personnellement je diviserais la taille du dernier segment des jambes par trois, ou alors je déplacerais les hanches vers l'avant et je donnerai du volume à sa queue, question, d'équilibre.
Beau boulot.
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Last edited by washka; 15-04-2009 at 09:14 PM..
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Old 15-04-2009, 08:53 PM   #72
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Hep salut!

Your higpoly looks sweeet! Le style me fait penser à des vieilles representations de démons pendant le moyen age.

The topology looks good overall, I'd add some more lines on the butt and the back of the knee for a better deformation when you'll pose or animate it.

BTW Topogun is really easy to use and it takes 30 minutes at most to figure out how it works . There's a couple of Bugs so you just need to save a lot at the begining. Then you know what to do and what not to do
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Old 20-04-2009, 06:23 PM   #73
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Love the big toenails!
Well done!
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Old 20-04-2009, 06:39 PM   #74
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Up 20 04 09

-->chrisskinnerThanks bro! yes, retopo it's the process that makes me nervous too!
Thanks Warlock 279, I'm happy for your support and whether you like it
washka,Hello la Belgique, oui peut-être as-tu raison mais c'est aussi que la posture qui veux cela pour l'instant...car comme il est là, il est presque assis.Une fois le squelette mis le buste sera plus en avant, merci pour ton commentaire et de ton passage ici
re-hello la Belgique! Fixor, ton commentaire m'a fait plaisir, oui c'est un peu le style.

Here's an update, I finished the low poly body, but I swallowed a lot of polys it doesn't get much rest for the armor and the two bracelets.
I preferred to put a lot of polys on the body silhouette if I would have more optimized, so I have not much time to make changes
for now I prefer to spend more time on the completion of my project and textures.
I don't know yet if I will continue on this armor, and reflect on another ...
I also began work on the skin with shaders.
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Old 20-04-2009, 09:06 PM   #75
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Ah d'accord, c'est moi qui ai loupé la pose de base "JV", mais j'ai pas toujours les yeux en face des trous. Et il est clair qu'au niveau de l'ordre du boulot la pose ne vient normalement que bien à la fin, mea culpa.
Mais je suis pardonnable étant un peu newbie dans la matière . En tout cas, j'ai hâte de voir ton texturing complet, ça promet d'être très intéressant. Bonne continuation +
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