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Old 18-03-2009, 11:05 PM   #1
Crispy4004
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Old 19-03-2009, 04:36 AM   #2
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Some early concept sketches and an update to the Demon Prince.
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Old 19-03-2009, 04:40 AM   #3
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Great start. Have you thought about what he's going to wear, or is he gonna be a stripped down prince?
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Old 19-03-2009, 05:22 AM   #4
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I've been tossing around a few ideas in my head for clothing. I do however want to have a good amount of skin to show with whatever I put on him.

At least initially, I am trying to the focus on pushing character through the anatomy. For example, notice how much the build of the David illustration below says about his character. After I'm happy with the overall vibe, I'll work on designing clothes that reflect the personality.
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Old 19-03-2009, 05:39 AM   #5
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Thats a nice sculpt so far. Keep up the good work. Its looking good.
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Old 21-03-2009, 06:21 PM   #6
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An update to the concept with a few ideas jotted down. I want try some dynamic experimentation on this model to get a unique look. Should be a fun challenge to try to fit everything within the polycount and texture maps.
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Old 21-03-2009, 07:03 PM   #7
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I like the delicacy of the sculpt, nice stuff.
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Old 21-03-2009, 07:14 PM   #8
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the sculpt has the feeling of that old image you posted. nice touch, i would say that you should try to keep that sort of translation throughout the project.
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Old 21-03-2009, 08:03 PM   #9
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Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! 
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Thanks for the comments. jjvdb15 I'm definitely looking at that drawing for inspiration, though my characters body type will be a tad different.

I've been trying to make certain features more prominant than a normal human, but still keep some subtlety so it doesn't get that fake cutout muscule look.
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Old 21-03-2009, 09:17 PM   #10
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I like your sculpt, I hope that you will not lose too much detail with the low poly and normal map because your character is really finely sculpt. Good continuity, I would follow your thread with interest
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Old 21-03-2009, 09:41 PM   #11
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aya. looks really scary this demon kid and the sculpt is awesome
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Old 22-03-2009, 02:15 AM   #12
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Update on the arm, and a shot of the back. Next I'll try getting around to the hands feet, and face.
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Old 22-03-2009, 03:20 AM   #13
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Nice work, I like how he is sized like a boy but the detail in the skin is a tad 'older'...not as smooth as it 'should' be for a boy that age. Its a nice touch.
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Old 22-03-2009, 04:42 PM   #14
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Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! 
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chris_solo - I did a quick normal map test after I read your post. Used a 1k map cause I wanted to limit the space. The normals actually picked up just about everything. But I'm definitely a little worried about the silhouette. It looked great with the test, but the base mesh I'm sculpting with is 10k tris.

anima3d - Thanks, it's really reassuring to hear he's looking scary. When I first started the project I was a little worried that he wasn't looking the part enough. I guess I'm kinda shooting for something in-between scary and creepy.

discmage - Good to hear the definition is working. Usually if I make a sculpt cut like this it's a mistake . It's been a bit liberating to intentionally go a little harder on some details.
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Old 22-03-2009, 05:53 PM   #15
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I relly like your style. Very classic looking like the great Michael Angelo or Da Vinci. I do agree with discmage that his skin make him look way older. It's really tough to have a character in Zbrush and not put allot of cool details on. It's addictive!!
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