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Old 07-04-2010, 10:02 AM   #46
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How far can we go with props? would something like carrying a severed head count?
Sure thing, just don't overdo the gore / violence too much.
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Old 07-04-2010, 12:34 PM   #47
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Since there is no more a time limit i decided to take my time and build a strong base mesh "the old school way" to overcome the re topology phase, and save some memory :<

Imageshack is going emo...

Last edited by throne; 07-04-2010 at 01:48 PM..
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Old 07-04-2010, 03:46 PM   #48
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Throne: Topology looks great! Now that I think of it I will probably have to retopologize mine in Zbrush...
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Old 07-04-2010, 09:28 PM   #49
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wow very nice concept Fess1001...
Thanks man!

Here's an update. I started off doing a proper base mesh in maya, but then gave up on that as I got to the head. Should ve just used zspheres and then retopologized..oh well.

Next I am going to retopologize the head and some parts of the body and continue refining the proportions/anatomy.
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Old 07-04-2010, 09:34 PM   #50
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Throne: Topology looks great! ...
I second that!
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Old 08-04-2010, 08:13 AM   #51
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MightyReg : Thanks alot!
Fess1001 : you've got some really good anatomy there, good job.

Heres what i've got so far

Last edited by throne; 08-04-2010 at 08:23 AM..
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Old 08-04-2010, 11:39 AM   #52
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Looking great
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Old 08-04-2010, 11:59 AM   #53
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Decided I'll do the concept and base mesh in zbrush. Here's my start.
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Old 08-04-2010, 10:45 PM   #54
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Throne: thanks! Lots of reference..

Another update. I retopologized the head + chest area, worked on anatomy and proportions a bit more. I am not too happy with her face at the moment (just doesn't work for me for some reason) and I was thinking of trying to capture the likeness of Dagmara Dominczyk, as she appeared in Count of Monte Cristo (2002) (which I watched yesterday just as I finished sculpting, heh. It's pretty good and is free on Stars for those who are in the US and have cable TV).
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Old 09-04-2010, 09:32 AM   #55
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Is no one starting their own thread here? Everywhere else on the competition it's members own threads, yet here it's all in the same thread, won't it get confusing?....just wondering
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Old 09-04-2010, 10:26 AM   #56
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This will be the true Clash of the Titties
Nice start-ups so far!
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Old 09-04-2010, 02:35 PM   #57
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DonShole: You may have difficulties getting enough resolution in the face with a Zsphere base mesh, hope you will do some retopo. The position of the legs seems a bit strange too for a base mesh, put them straight.
Fess1001: Your model looks great, and the topology is top notch!
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Old 09-04-2010, 05:35 PM   #58
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Fess1001 : The retopo looks nice indeed.
Update:
Aight, i've corrected most of the body proportions and created a test pose...


Last edited by throne; 09-04-2010 at 05:38 PM..
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Old 09-04-2010, 05:56 PM   #59
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Hey All, Great work so far

Are we allowed to model pets too with the female warrior??

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Old 09-04-2010, 07:27 PM   #60
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Throne: That's not modernized. It's a fantasy Night Ellf. I think a similar idea would fit perfectly.
That is a regular elf who as turned undead (or "Forsaken") thanks to Arthas when he invaded Quel-thalas (or however it is spelled). .
Play the warcraft 3 campaign, it is ace .


Chunky - The sculpting challenges have always been like this as I can remember. It is like a joint wip thread where everyone can c&c as much as they like, showing all artists' work in the progress.

DD - You and Big-Toe should go out a field wearing lucha-libre-wrestling-cloths and battle on - perv style
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