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Old 16-03-2009, 04:14 AM   #1
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DWIV - 3D - Agent-X - Alien Skaarj

Here is the concept I am going to do. I am going to do a custom Skaarj looking character that will have Hulk like anatomy, Predator like armor, and a Skaarj like head. I hope you guys like.
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Old 16-03-2009, 10:09 AM   #2
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This is my first shot. I am eventually going to add a helmet or mouth piece, because the inise of the mouth and teeth are taking up too much geometry. I will probably wait till later to do that and model the seperate pieces individually first but still keeping it low poly so I can get an Idea where I am at on polys. Anyways, hope ya dig.
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Old 16-03-2009, 12:10 PM   #3
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Playing around with lights.
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Last edited by Agent-X; 16-03-2009 at 01:03 PM..
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Old 16-03-2009, 12:53 PM   #4
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hi Agent-X,
I'd say, don´t spend too much time on the lights at this phase, the final shapes, textures and colours will have a significant impact on it anyways. (you know what I mean). I'll say do a paint-on instead, to see where the details are going to be.
Do you still use Maya? (there aren't so many of us, I guess....)
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Old 16-03-2009, 01:00 PM   #5
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Yeah, I still use Maya. Ok, Ill continue to model, I just wanted to get an idea what it would look like with lights and how it is affecting the Sub Surface Scattering, I am using.
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Old 16-03-2009, 02:14 PM   #6
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Can we get a profile view. Not sure, but it seems to me that the tail could be a tad longer. Right now it seems a little stumpy (like a tadpole) Just my thoughts
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Old 16-03-2009, 08:05 PM   #7
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You are correct, the tail needs to be a little bit longer. Yeah, Ill post up another pic in an hour or so, then you guys can give me feedback on what you think.
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Old 16-03-2009, 08:07 PM   #8
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Really sweet progress!

Personally im a sucker for the over frowning brow's but i feel your eyes aren't showing enough bone crunching anger towards those ****'s over at polycount. Remember that
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Old 17-03-2009, 02:37 AM   #9
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Ok Heres an update, Ill do what you said Sathe about the frowning and angry pissed off look. I also need to add in some new eye balls now and tweak some anatomy here and there. I need to drop the elbows down a little bit I feel. Anyways, heres what I got so far.




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Old 17-03-2009, 02:40 AM   #10
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Looking good man. The tail is throwing me off a bit, but I guess it's because it has no detail yet compared to the rest of him. Keep it up.
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Old 17-03-2009, 03:07 AM   #11
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Hi Agent X,

That's some really nice looking geometry you have there. I'm looking forward to the detail pass very much.

Too early for me to offer any real crits. If I HAD to nitpick, perhaps the profile looks a little flat, but I'm guessing that will certainly change during posing.

Well done and keep it up!
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Old 17-03-2009, 03:11 AM   #12
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Oh, you're already quite a ways a long. Be sure not to go things too fast, really make sure you're happy with your concept.

I like where it's at thought, as far as the model is concerned. I think you could push some of the shapes a bit more, exaggerate the proportion some. He seems like he should have a pretty hefty torso. He's also a little stiff looking, maybe try to add a bit more bend along the profile view.

Keep it up though!
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Old 17-03-2009, 03:14 AM   #13
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Whoops...double post!
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Old 17-03-2009, 03:14 AM   #14
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The tail, ah yeah, I know when I sculpt the highres there will be plenty of detail, I might also add spikes on top of it down the middle. We will see. Right now I am just tweaking and dropping the polycount down.
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Old 17-03-2009, 03:19 AM   #15
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Yes, I do agree with you Puckducker with some more bend in the knees. I will add that. Yeah, totally, I will deffinitely adjust the profile view. Thank you guys so much for commenting. 3D total is the best! You guys rock! Ill be sure to comment back later this evening. Until then I am going to tweak, tweak, tweak.
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