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Old 05-04-2006, 10:52 PM   #1
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Nother Fairlady Z

been working on it for a week and half, and stuff, and i did some texturing, i guess im getting into the whole 350z craze lol, ever since i saw that tut from Mr. Siregar! latest update is attached:
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Old 05-04-2006, 10:57 PM   #2
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Looking verry good! Good job! I liekd the one with green on and the one with grey . How did you do to make those textures? Sry for asking but i dont know much about texturing and was wondering if you can help with any tuts or hints.
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Old 05-04-2006, 11:02 PM   #3
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woah im honored man, basically i didnt use unwrap, but what i did was take my side blueprint opened it up on photoshop, and kinda did the decal where i wanted it to be, made the bgcolor the car paint, and used a UVW map i used this tut to get the base feel i just didnt do the alpha map thing-> http://67.15.36.49/team/tutorials/decal/decal.asp

i use brazil btw
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Old 06-04-2006, 12:03 AM   #4
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Thnx man! Youre going to work more to it right? Cant wait to see the result, i will be following this thread.
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Old 06-04-2006, 12:38 AM   #5
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you know i will lol!
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Old 06-04-2006, 01:48 AM   #6
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That looks really good so far.
No crits at this point.
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Old 06-04-2006, 11:21 PM   #7
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thanks!

updates!











i wanna start on the front before i finnish the back
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Old 07-04-2006, 03:26 AM   #8
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nother texture
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Old 07-04-2006, 04:56 AM   #9
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tried to do a carbon fiber

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Old 08-04-2006, 05:11 AM   #10
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nice looking model so far, some of the renders are very good, but maybe you should try to finish the mode first and then make all the texturing, i would be easyer.
cheers, keep updating
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Old 11-04-2006, 12:18 AM   #11
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tru i should prolly do that but im impatient lol, updates:



for the lighting i used a brazil spot light and used a Cool White for the projection thingmajigger
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Old 11-04-2006, 12:20 AM   #12
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im going to have tofix the tires too grey, its just that on my comp they dont shouw up like that.
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Old 11-04-2006, 12:58 AM   #13
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Tuss4: I have the same problem with patients, I always start texturing and rendering before the modeling is done. It makes a project take way longer than it should be since most of the renders from before the completion of the modeling are a waste.

Anyways the 350z's door is different that on your model. There is no metal over the glass. In other words when the door is opened there is not a metal frame around the glass.
It's hard to explain here is a picture http://www.lambodoors.biz/images/car...05_-350z-5.jpg
notice the top of the side window.
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Old 11-04-2006, 10:48 PM   #14
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thanks for telling me man, but damn this sets back a ways lol!

updates:













started on the door handles, but dang now i have to rework on th edoor itself
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Old 13-04-2006, 11:39 PM   #15
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I Love Inverse Kinematics!

I was trying to apply some tuts i learned through the 3ds max manual, on IK! And it worked! heres some animations, i learned how to rig a car!

Version 1

Version 2

both are on putfile
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