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Old 01-01-2009, 08:53 PM   #1
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This is new character been working on. Hoping to get better results with zbrush this time around. Any comments or criticism is great.









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Last edited by E4sY; 19-04-2009 at 08:39 PM..
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Old 02-01-2009, 01:05 AM   #2
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nice work. what is the poly count on this model? also, you might want to go about attaching the opposite sides and welding the verts along the middle.
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Old 04-01-2009, 04:13 AM   #3
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This looks to be the base mesh that will be used for zbrush. The ammo pockets have been moved. Think it looks better placed this way.

Oniram - polygonal count is 10K. just wanted to finish edits before closing him up. thanks for commenting.

Last edited by E4sY; 04-01-2009 at 11:00 PM.. Reason: reduced polygon count
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Old 05-01-2009, 07:45 AM   #4
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The hands and face looks great! It looks as though the face has recieved the most attention, which seems common in low-poly models. The arms however look like they could use some extra attention as well. Not enough edge loops on the elbow to get proper deformation I believe and the shoulders seem to extrude right out of the torso which will also cause deformation problems later on down the road even if you just want to pose this guy! Also there seems to be a lot of detail in that ear. If you are going low-poly you might want to tone it down. If you want a higher poly feel then you're going to want to sculpt that kind of detail into the rest of your model as well in order to keep it consistent! You mentioned using Zbrush too, save that kind of detail for the Zsculpt!

Overall great work so far! Keep at him until he's polished and ready for textures!
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Old 20-01-2009, 08:58 PM   #5
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Here's update. This is the character right after the unwrap UV stage. having the helmet interior modeled the way it is made for a difficult unwrap, but finally managed to get it right.

CaseyD2K - thanks for commenting. I went in and tried to exaggerate the coat sleeves a bit. i'll really try an incorporate less polygons in the ears next time around.

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Old 12-02-2009, 12:33 AM   #6
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here is a new update. the character has been taken thru zbrush, but it's not to noticable atm. so expect more zbrush updates soon. the major advance is that i have the base color set up now.

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Old 12-02-2009, 02:34 PM   #7
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the first thing that stands out to me, is his waist. It's too low. What you want to do is imagine where his elbows will rest when the arms are brought down. That is, give or take a few inches, where the waist should be.
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Old 01-03-2009, 10:45 PM   #8
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so far got some more texturing done. just trying to bring out shadows and light.

BiG ToE-3DT - ur right about the proportions. i'll remember ur dictum for future reference. Thanks



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Old 04-03-2009, 11:58 AM   #9
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here is another texturing update. still lots to do here. any comments or crits are appreciated.

Day 1




Day 2



Last edited by E4sY; 05-03-2009 at 01:33 PM..
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Old 28-03-2009, 08:14 PM   #10
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looking good.... if we are not looking at the skin tone :P


p.s. E4sY: you haven't answered to my PM yet
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Old 19-04-2009, 08:32 PM   #11
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This may be the final look. I took long enough with this one. :O This was a learning experience. I know more of what not to do w/ future characters. The rig is a bit defective, but I was just trying have a basic pose. However, i see areas where better modelling could have made for better movement. Thanks all who commented. L8er

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