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Old 28-01-2009, 03:14 PM   #1
nacho_grande
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Smile Pinup Studio [ Nudity Warning ]

This is my first attemp with Zbrush. I created the base mesh in 3ds max and added sculpting details in Zbrush. After I had some problems with the displacement map with this one, I switched to normal map, however I couldn't get the drama I was intending. UVs was handled by Headus UVLayout which is a fantastic tool. Since I am new at ZBrush, I was not so confident to use poly paint nor ZappLink, so I decided to stick to my old friend Photoshop for texturing. The final render passes have been executed in 3ds max by Vray renderer. Finally, Photoshop took place for compositing once again.

You can easily see spot some anatomic (such as right knee direction) and techical problems here, but hopefully the next one will be much better I would appreciate if you can check the WIP shots below the final render.

Thanks in advance for your C&C

Cheers,

NG



These below are some WIP shots during the process:

Part 1: base mesh and accessories in 3ds max.














Part 2: Sculpting in ZBrush.






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Last edited by Freespace-3DT; 02-02-2009 at 02:13 AM..
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Old 01-02-2009, 06:47 PM   #2
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looking nice, It looks like a painting
Great work.
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Old 02-02-2009, 08:37 AM   #3
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Hehey,

looking good so far. I think I like the boots more than the high heels. If you decide to go with the boots don't forget to include theese small foldings.
I think even if her breasts are double D the might be a bit close together if she wears no bra. Did you use any reference for that?

Good work, I like the skin shader.

- Sadone
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Old 06-02-2009, 02:19 AM   #4
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Thanks guys for your comments

Sadone, I am definetly working on breast physics (Not literally ) I think they will improve as I am enhance my skills on ZBrush. If I will decide to use the boots, of course I will put wrinkles and stuff such as the one Sathe did (He has done a great job by the way) I didn't use any references for this one and actually that decieved me too much, but my point was to check myself to see how far I could go without them (Obviously not too much hehehe)
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Old 13-02-2009, 04:55 AM   #5
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The model is preatty good, but I think the rest pose isn´t helping. Could be that the skinning of the arms still need some atention, i see some strange behavior on the right elbow and the left showlder. Those are always the triky parts. The rest looks really good. Congrats!.
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Old 14-02-2009, 02:16 PM   #6
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nice sculpting nacho_grande. keep up
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Old 22-07-2009, 05:45 AM   #7
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Nice one men : ) i like the pose! and the sculping in zbrush is great! what brush did you use to make all the parts.. i mean, to give it form.... (Sorry for my english! im from chile..;_
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Old 22-07-2009, 11:28 AM   #8
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Thanks for the critics

@3division: When it comes to pose the joints, elbows are really a headache.

@Anoxymus: Thanks

@maximuselessar: I don't use any fancy brushes. Mostly the standart brush.
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Old 22-07-2009, 12:44 PM   #9
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it seems as though the arms and hands are really stiff. no movement to the wrist makes it seem as though the arm is holding everything up, as opposed to the hand providing the support for the arm.
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