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Old 07-05-2009, 04:11 AM   #61
miycko
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Digital Painting - Silver: 2nd place in a speed painting challenge! - Issue reason: 2nd place in a speed painting challenge 
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Scout it is, that's a great idea for a pedestal. Get some textures in there
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Old 07-05-2009, 05:09 AM   #62
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Sculpting Challenge - Gold: Winner of The Sculpting Challenge! - Issue reason: George Lucas, 3rd place speed sculpting #14 Celebrity Caricature The Sculpting Challenge - Silver: 2nd Place in The Sculpting Challenge! - Issue reason: Runner Hybrid, 2nd place speed sculpting #17 Biomechanical Hybrid Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in a low poly challenge! 
Total Awards: 4
LOL, Awesome base design! It looks like some of the better warhammer miniatures bases I've seen out there. Reminds me that I should put some thought into that soon.

I love the idea of poking fun at the other forums. maybe make sure to keep it really subtle, like the logo is only carved into the door, might want to avoid using the team colors.

A long time ago when I first started thinking about this comp I thought it'd be cool to have the model standing on a pile with recognizable parts from other forums' prominent models. I think time is too short to really get under people's skin now.
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Old 07-05-2009, 01:43 PM   #63
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade II: For participating in the Dominance War II and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War II and successfully finishing, well done soldier! The Golden Grenade III: For participating in the Dominance War III and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War III and successfully finishing, well done soldier! Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: second place in low poly challenge  
Total Awards: 4
What are you guys talking about, I love playing with fire, in fact i have several third degree burns on my body. its okay though, team threedy is not afraid of getting their hands dirty. lay the smack down to show how much we like to crash parties.

thanks guys. I have started work on the low poly, so until i get somewhere with my UV's i wont be posting updates. I will make sure the enemy defeats on my stand are shown as subtle as possible don't want the base to grab too much attention or make it too distracting.
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Old 15-05-2009, 06:28 PM   #64
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that's a really awesome model you've got there, i love the mech tail. can't wait to see the final result.
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Old 17-05-2009, 02:48 AM   #65
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade II: For participating in the Dominance War II and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War II and successfully finishing, well done soldier! The Golden Grenade III: For participating in the Dominance War III and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War III and successfully finishing, well done soldier! Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: second place in low poly challenge  
Total Awards: 4
Thanks dehahs!

Hey guys i am running into a problem with xNormals:
The tool - raydistance calculater is not working for me. i select the low poly and then hit go, it runs for a while but then its stops. i dont see the min and max numbers to enter into my range.
i ignored that then i clicked on bake normal with edge = 4 and 2048 map at a specified location but it gives me ram error.
does anyone know how to fix this? i am going to go uninstall and install again to see if it helps.
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Old 17-05-2009, 03:20 AM   #66
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade II: For participating in the Dominance War II and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War II and successfully finishing, well done soldier! The Golden Grenade III: For participating in the Dominance War III and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War III and successfully finishing, well done soldier! Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: second place in low poly challenge  
Total Awards: 4
no luck on reinstalling. i also installed xnormal on another cpu but it says the same thing. T_T im gonna normal out from max instead i guess.
edit: i loaded an old file from a previous version of max and that worked. i guess xnormal doesnt work on max2009 i wanted to try it so bad.

Last edited by ryvick; 17-05-2009 at 04:15 AM..
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Old 18-05-2009, 12:36 AM   #67
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade III: For participating in the Dominance War III and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War III and successfully finishing, well done soldier! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in Low POly Comp #22 Washed Up super Hero 
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That sucks dude. Hope you finished on time. Not been keeping up with this comp much I'm afraid, so I don't know if it's finished or not.
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Old 18-05-2009, 12:43 AM   #68
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! 
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gogogo man, don't let the computer defeat you! this is a war! this turned out really really nice so far.
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Old 19-05-2009, 05:28 AM   #69
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade II: For participating in the Dominance War II and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War II and successfully finishing, well done soldier! The Golden Grenade III: For participating in the Dominance War III and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War III and successfully finishing, well done soldier! Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: second place in low poly challenge  
Total Awards: 4
THank you for checking up on me Chung and Darbruce
ok so not the best of best i could make but for a rush end job i am pretty content with it. no top 50 this year again T_T
hopefully next year i will get into top50
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Old 19-05-2009, 05:30 AM   #70
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade II: For participating in the Dominance War II and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War II and successfully finishing, well done soldier! The Golden Grenade III: For participating in the Dominance War III and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War III and successfully finishing, well done soldier! Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: second place in low poly challenge  
Total Awards: 4
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Old 19-05-2009, 02:10 PM   #71
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! Thumbs up!:  - Issue reason: For doing a great job in helping out! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge No.60 Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! 
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Great job man. Finished pieces came out very well. Grats on finishing.
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Old 19-05-2009, 09:05 PM   #72
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Dude. Glad you managed to finish. He actually looks better than i thougt he would, given the time you had to finish.

Congratulations, great stuff.
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Old 20-05-2009, 12:19 AM   #73
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade II: For participating in the Dominance War II and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War II and successfully finishing, well done soldier! The Golden Grenade III: For participating in the Dominance War III and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War III and successfully finishing, well done soldier! Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: second place in low poly challenge  
Total Awards: 4
Thanks guys ^_^

i dont know who can answer this but how do you guys get your model screen shots so crisp and clean. I like how puckducker's model looks and the other guys. how do the image looks so crisp like its out of the video game. mine looks soo yuck blurry. i am definitely doing something i dont know here.

any insights?
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Old 20-05-2009, 02:40 AM   #74
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The Ultimate 3DTotal Award!: Only available in Platinum, given to select few for incredible service to the community. - Issue reason: For being a totally count-on-able moderator, we proudly bestow upon you the Ultimate accolade that Threedy is capable of. Congratulations! :) Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason:  The Golden Grenade II: For participating in the Dominance War II and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War II and successfully finishing, well done soldier! The Golden Grenade III: For participating in the Dominance War III and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War III and successfully finishing, well done soldier! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! The Golden Grenade V: For participating in the Dominance War V and successfully finishing, well done soldier! - Issue reason:  Thumbs up!:  - Issue reason: For doing a great job in helping out! Speed Animation - Gold: Winner of a speed animation challenge! - Issue reason: For Excellence in Speed Animation Speed Animation - Gold: Winner of a speed animation challenge! - Issue reason: For Excellence in Speed Animation Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: Wasteland Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: 2nd place in low poly challenge! Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: 2nd place in low poly challenge! Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: 2nd place in low poly challenge! 
Total Awards: 14
first things first, make srue you have your viewpor ttextures set tothe highest it will go. Then, when doing screengrabs, your screens resolution plays a huge part, so crank that up. Which brings me to your video card. The better that is, the better the viewport images will be.
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Old 20-05-2009, 02:56 AM   #75
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Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Platinum Eye: Only 1 or 2 given out per year for posting the most incredible art ever seen! - Issue reason: DW5 The Golden Grenade III: For participating in the Dominance War III and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War III and successfully finishing, well done soldier! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! The Golden Grenade V: For participating in the Dominance War V and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War V and successfully finishing, well done soldier! Thumbs up!:  - Issue reason: DW5 The Sculpting Challenge - Gold: Winner of The Sculpting Challenge! - Issue reason:  
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Congrats for finishing up. I really liked your design, the high poly in particular is quite striking. Very well made.

Regarding getting a sharp image, there can be a few ways to get that. If all you're doing is grabbing a screen from max, then ToE's suggestions are the way to go. It'll actually be super sharp because there won't be an AA in the viewport window. I actually like this in a low poly model, it helps convery the sense that this is indeed a realtime model....almost like seeing the brush strokes on a painting, or thumb prints on a clay model.

Still, for my shots I wanted to fully control the lighting, so I ended up doing a render to get accurate lighting. Nothing fancy really, just a simple 3 point light setup. But a render will blur your results generally. To combat this, I turned off all the filtering on the textures (filters blur the texture so you can't see individual hard pixels like if you zoomed way in with PS). Not sure where this is in MAX, but maya you can do it in the texture attributes.

I also used a very high AA level. I didn't want no AA, but using a low setting will blur the pixels a lot more, so while a high AA level still won't be as sharp as using no AA, it will give you a much cleaner image. Just takes a long time to render, so make sure you do all your test renders on a low setting initially.
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