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Old 01-06-2010, 05:18 PM   #1
Crispy4004
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Crispy's Sketches and stuff.

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I'll have a lot of work to show here soon with how involved I am at the moment, but to start with here is a beginning to an anatomy study:



I haven't started on the hands or the feet which also need some minor proportional fixes, but everything else needs another pass where I'll clean stuff up and double check the anatomy. Trying to hit the details a little harder than what is natural for the sake of making everything read clearly. The idea is to get the anatomy pat down now so I can use it as a starting point and/or reference for a number of sculpts I'll be doing in the future.
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Last edited by Crispy4004; 17-03-2011 at 12:39 PM..
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Old 01-06-2010, 06:10 PM   #2
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Looking good man. Looks like you've been doing some homework.
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Old 02-06-2010, 01:51 PM   #3
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Apart from the feet as you're aware of this is looking so so cool! Although one single crit would be that on the lower thigh area just above the knee there's some bands that look like tops of high boots or something, do you see what I mean? Other than that very impressive.
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Old 02-06-2010, 02:42 PM   #4
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Thanks for pointing that out, looks like one of my references was wrong.



I'm guessing it's just a ligament, but I imagine a rather insignificant one with little to no impact on the surface considering most references don't include it. Think I'll remove it.

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Old 05-06-2010, 08:59 AM   #5
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Just got my Philippe Faraut Sculpting DVDs in today! Decided to try something different and put Sculptris through the ropes today. For those of you who don't know, sculptris is a free sculpting application that works similarly to 3Dcoats voxel sculpting approach, just a little more limited, but a bit more responsive and user friendly. That means you can basicly sculpt anything from a sphere, no base mesh required.




Overall it worked fairly well. There are definitely some weakness, performance and masking tools being 2 of the big ones for me. At the same time however you get a limitless amount of freedom to manipulate the shape and no more pesky poles/spikes. After using it I'm very excited to see what comes next.

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Old 05-06-2010, 04:16 PM   #6
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Wow that beautifully done!
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Old 06-06-2010, 06:09 PM   #7
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Looks good man. Keep up the good work. Push it even further and keep going.
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Old 09-06-2010, 12:47 AM   #8
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Here's an update:



Still have quite a few things I want to fix, and even more after seeing the render. It's going though.
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Old 09-06-2010, 11:57 AM   #9
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Really very realistic renders you're getting there. Nice progress IMO.
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Old 10-06-2010, 09:59 AM   #10
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Nice sculpts! Sculptris looks interesting. Does it handle as much polys as Zbrush or mudbox?

Also, your renders are a bit too blurry...
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Old 10-06-2010, 12:21 PM   #11
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Love that vampire dude
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Old 10-06-2010, 06:06 PM   #12
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Quote:
Originally Posted by HansKa View Post
Nice sculpts! Sculptris looks interesting. Does it handle as much polys as Zbrush or mudbox?

Also, your renders are a bit too blurry...
It doesn't handle nearly the same level of polygons at least currently, but it also requires a lot less for the same definition. Even so I've already hit some pretty big slowdown so stuff like surface detail would be nearly impossible. Sculpting in it however just feels fantastic, I'd even say better than mudbox and zbrush because 5-corner spikes don't exist. However due to the nature of how the app works, replicating certain things like the clay tubes brush is slow.

I don't think it would be wise to use it for anything professionally at this point, but by the next major release, who knows. Can't believe I'm saying this but I could actualy see Zbrush and Mudbox having a serious free competitor in the future, especialy if they don't adopt the advancements this app has made.

I'm definitely going to tone down the DOF for the next renders. Probably harden up the material/lighting a tad as well.

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Old 18-06-2010, 06:49 AM   #13
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Wow what an exciting week! One of the first projects I've had a small hand in at Zoic Studios as an intern was released, the E3 Twisted Metal Reveal Trailer! Even more exciting it was the big surprise at the end of Sony's show!

Back to WIP land, here is a little something I've been working on today. I threw a little quick texture on to see if it could help me get a read of the celebrity I'm trying to sculpt. Don't think I've got the likeness quite yet but any guesses on who it is?


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Old 18-06-2010, 02:42 PM   #14
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Hmmmmmmm a tricky one, looks a bit like Bradley Cooper who plays the face in the new A Team film.......am I way off? lol
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Old 18-06-2010, 03:43 PM   #15
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Not quite. That's good though, tells me I have a ways to go, that and looking at it with some fresh eyes this mourning. I see a lot of things that need some fixing.

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