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Old 20-03-2011, 04:22 AM   #1
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Dominance War 5 - 3d - Mig Deva_God of Sight - mix_mash

I was getting ideas for DW 5 when it was 'supposed' to have started at the end of Feb. But I threw those ideas away when I found out that we were going to be making God characters, The first thing I thought of was the movie 'Summer Wars' and the digital character 'Love Machine'. I loved the whole Asura/Deva design of him and he inspired me to make my own style of Buddhist god.

Mig Deva (meaning 'Sight God') is something I've worked on for the last two days (because I'm slow). This is the general design I'll be going for but I'll be focusing on individual design of various parts separately. I'm not the greatest of artists (not at a good enough level for the game industry, in my opinion) as you can see but I hope my modeling will shine through. Plus, this is a friggin' challenge and what other way is there to push your skills.

Anyway, if anyone wants to see some of my other work, just click on my Youtube channel in my link and I've got a demo reel there.

Good luck to everyone in the comp!

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Old 21-03-2011, 05:01 AM   #2
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very cool design. Love the gold stuff and motifs. My only concern is the design on his back kinda look like a ships steering wheel. Maybe instead of those rods going all the way t the outer wheel, you can have it kinda float somewhere in between? Floating stuff is a cool way to show power.
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Old 21-03-2011, 07:01 AM   #3
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Originally Posted by redonix76 View Post
very cool design. Love the gold stuff and motifs. My only concern is the design on his back kinda look like a ships steering wheel. Maybe instead of those rods going all the way t the outer wheel, you can have it kinda float somewhere in between? Floating stuff is a cool way to show power.
Thanks. The thing that hovers on his back is a Mandala. It's only a temporary design just like most of the other stuff. If I have run out of polygons to use then I will ditch the Mandala and find a cheap alternative like maybe glowing wings that I can use as a simple texture instead of a whole mesh.

I hope to have some new stuff up in the next few days.

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Old 21-03-2011, 01:31 PM   #4
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I think the Mandala, as you called it, would look better without the bottom third.
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Old 21-03-2011, 06:45 PM   #5
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Interesting sketch. I'm especially liking mask, and I think his attire is appropriately godly.

No ditching the mandala! There's plenty of polygons for both. I don't mean this as a slight, but your character is pretty simple in terms of shape [its got a nice elegant godly look to it] you won't need anywhere near the poly limit to really make his shape nice and clean, so you'll have plenty of room for accessories. Also, the fact you don't have to waste triangles on a face, means you'll have all the more to work with. I do agree that the mandala needs to be less ship steering wheel tho.

He needs a staff...or a scepter or something of the like for smiting those who oppose him. Preferably a staff with an eye on the top of it, just sayin'.
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Old 22-03-2011, 03:02 AM   #6
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Interesting sketch. I'm especially liking mask, and I think his attire is appropriately godly.

No ditching the mandala! There's plenty of polygons for both. I don't mean this as a slight, but your character is pretty simple in terms of shape [its got a nice elegant godly look to it] you won't need anywhere near the poly limit to really make his shape nice and clean, so you'll have plenty of room for accessories. Also, the fact you don't have to waste triangles on a face, means you'll have all the more to work with. I do agree that the mandala needs to be less ship steering wheel tho.

He needs a staff...or a scepter or something of the like for smiting those who oppose him. Preferably a staff with an eye on the top of it, just sayin'.
It's funny because 'simple' can often be deceiving when it comes to poly count. I've seen 'simple' designs before that have had an even higher poly count than the limit for this comp. The wireframes of the designs often show that the polygons aren't wasted, either.

Thanks for the sceptre idea. It did cross my mind before but I'll keep that something in the mind near the end if I have polys to spare. The actual floating 'wings' on the arms can form and eye shape and the floating globe becomes the iris with which he can shoot blasts of 'godly' light. I'll be illustrating this in further concepts.

Speaking of steering wheels, here's a good joke:

A man walks into the bar and notices a pirate at the counter. The odd thing about him is that the pirate has a small wooden boat steering wheel protruding out of his fly.
The man goes up to the pirate and says, 'Excuse me, but do you know that you have a steering wheel sticking out of your fly?'
'Aye,' replies the pirate. 'It's driving me nuts'



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Old 24-03-2011, 01:21 PM   #7
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Leg Concepts

OK, I've been working on various designs for the legs/feet.

Concept 1: Feet have circuitry-like lines following the digits. The toes are tipped with curved metal end caps. The ankle brace is hexagonal and three-tier. This is my original design style for the leg/feet.

Concept 2: The feet are the same but the brace is more floral.

Concept 3: The feet have a more floral design. Dots are placed near the knuckles of the toes and the toenails are tipped in metal. The ankle brace is round and two tier. The larger brace ring has ornamental designs around it.

Concept 4: Same as above but the brace is a larger bulky ornamental one.

I don't know which one of these I will pick. I may even come up with a variation of any of the designs later. But, for now, I'm sticking with one of these.

I'll be making some concepts for the arm next. There will be similar versions to the leg concepts but with some minor differences such as brace style.

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Old 24-03-2011, 07:02 PM   #8
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Can I get a vote for the leaves/petals from #2 with the "fat" ring from #3. Somehow the top-of-the-foot-bit from 3/4 seems like it would work better with the leaves/petals of the 2nd anklet.
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Old 25-03-2011, 12:22 AM   #9
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Yeah, the leaves/petals do bring a certain look but I don't want to have both the foot design and brace with petals. I'd like to have a visual contrast.

But thanks for the feedback.

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Old 25-03-2011, 03:25 AM   #10
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Feet look nice. I actually like design #1, the pointy toes will stick out well.
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Old 27-03-2011, 01:35 PM   #11
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Arm Concepts

Considering the designs so far I will probably avoid the leafy/petal designs. It doesn't seem to fit the flow of the character. I will also avoid bulky things like the ankle braces in concept 4.

Anyway, I managed to get some arm concepts done. I won't bother detailing them. Even though I wanted to avoid the leafy design, the last arm concept has it. I will stick with the more circuit-like look for the hand and feet.

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Old 27-03-2011, 02:18 PM   #12
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Mix 02/04 for the legs. Same for hand.
Nice concept stuff man!
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Old 27-03-2011, 04:39 PM   #13
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I think 2 (legs) & 1 (Arms) would be good. Would like to see a bit more face as well. Liking the body art too. Keep it up!
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Old 28-03-2011, 03:40 AM   #14
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I still have a lot of different parts of him to concept like his belt, arm 'wings' and face so don't worry. But I think I need to do some more full body concepts first because just showing the body parts separately aren't a good representation of how he will look at the end. I still want to also incorporate more 'eye' symbols in his design as well. Not overkill, though, just a few more eyes.

Thanks to everyone for their feedback so far.

Ultimately, I will be making the final decision for the design myself even though it may not fit what anyone has suggested. The reason for this is that I need to reason why the design fits the character. The design needs to have purpose and fit his personality/essence.

I still like feedback, though, because you never know if things can change or not.

Thanks again.

I will be posting up something new in the next few days.

Cheers,
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Old 05-04-2011, 05:38 AM   #15
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Sorry, for bumping up my own post but I thought I would give a small progress report.

Basically, I've been making a low polygon proxy version in 3d to concept more. Of course, knowing me, I have to go an extra length so he has minor texturing. At the moment, I'm just setting up a skeleton and weight maps so I can pose him. Also, I should add that I am slow when I work because I tend to fiddle with the details too much.

Once I have a posed version going, I can concept some of the designs in 3d giving a better idea of what the final version would look like. I should be done by the end of the week. I'll be setting up the skeleton today and then for the next few days I'll work on the various designs.

I'll keep you posted.

Paul
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